@Retention(CLASS) @Target({TYPE})
public @interface Build
Build hints that are not specific to one platform.
Place this on your application’s main class – the class named by
codename1.mainName. An attribute you do not set is not written at all, so
the build server’s own default applies. The default clause below each
attribute names a constant that says nothing – see HintUnset – and this
package deliberately does not record what the server would do instead,
because that is the server’s to change.
Methods
public abstract String facebookAppId() default "" | The application ID for an app that requires native Facebook login integration, this defaults to null which means native Facebook support shouldn’t be in the app |
public abstract String gcmSenderId() default "" | The Android/chrome push identifier, see the push section for more details |
public abstract ThemeMode nativeTheme() default ThemeMode.DEFAULT | modern, legacy, custom (default unset). |
public abstract Toggle noExtraResources() default Toggle.DEFAULT | true/false (defaults to false). |
Method details
facebookAppId
public abstract String facebookAppId() default ""The application ID for an app that requires native Facebook login
integration, this defaults to null which means native Facebook support
shouldn’t be in the app
gcmSenderId
public abstract String gcmSenderId() default ""The Android/chrome push identifier, see the push section for more details
nativeTheme
public abstract ThemeMode nativeTheme() default ThemeMode.DEFAULTmodern, legacy, custom (default unset). Cross-platform override that
sets both ios.themeMode and and.themeMode together when those aren’t
set explicitly. modern = liquid glass + Material 3, legacy = iOS 7 flat
- Holo Light,
customdisables the framework native theme entirely. The legacy aliascn1.nativeThemeis still accepted.
noExtraResources
public abstract Toggle noExtraResources() default Toggle.DEFAULTtrue/false (defaults to false). Blocks codename one from injecting its own
resources when set to true, the only effect this has is in slightly
reducing archive size. This might have adverse effects on some features of
Codename One so it isn’t recommended.