public class SpriteSheet

  1. Object
  2. SpriteSheet

Slices a single texture atlas image into a grid of equally sized frames.

Frames are addressed either by linear index (row major, starting at 0) or by column/row. Each frame is cut once with com.codename1.ui.Image#subImage(int, int, int, int, boolean) and then cached, because cutting a sub image copies pixel data and is far too expensive to repeat every animation frame.

Constructors

public SpriteSheet(Image sheet, int frameWidth, int frameHeight)Creates a sprite sheet over the given image.

Methods

public int getColumns()The number of frame columns in the sheet.
public int getRows()The number of frame rows in the sheet.
public int getFrameCount()The total number of frames (columns times rows).
public int getFrameWidth()
public int getFrameHeight()
public Image getFrame(int index)Returns the frame at the given linear index, cutting and caching it on first access.
public Image getFrame(int col, int row)Returns the frame at the given column and row.

Inherited methods

Constructor details

SpriteSheet

public SpriteSheet(Image sheet, int frameWidth, int frameHeight)
Creates a sprite sheet over the given image.

Parameters

sheet Image
the atlas image
frameWidth int
width of a single frame in pixels
frameHeight int
height of a single frame in pixels

Method details

getColumns

public int getColumns()
The number of frame columns in the sheet.

getRows

public int getRows()
The number of frame rows in the sheet.

getFrameCount

public int getFrameCount()
The total number of frames (columns times rows).

getFrameWidth

public int getFrameWidth()

getFrameHeight

public int getFrameHeight()

getFrame

public Image getFrame(int index)
Returns the frame at the given linear index, cutting and caching it on first access.

getFrame

public Image getFrame(int col, int row)
Returns the frame at the given column and row.