public class LevelLight

  1. Object
  2. LevelLight
A serializable directional light authored in a 3D GameLevel: a direction, a diffuse #getColor() and an #getAmbientColor(). A GameSceneView copies the level’s primary light onto the GameView’s shared com.codename1.gpu.Light.

Constructors

public LevelLight()
public LevelLight(float dirX, float dirY, float dirZ, int color, int ambientColor)

Methods

public float getDirectionX()
public float getDirectionY()
public float getDirectionZ()
public LevelLight setDirection(float x, float y, float z)
public int getColor()
public LevelLight setColor(int color)
public int getAmbientColor()
public LevelLight setAmbientColor(int ambientColor)

Inherited methods

Constructor details

LevelLight

public LevelLight()

LevelLight

public LevelLight(float dirX, float dirY, float dirZ, int color, int ambientColor)

Method details

getDirectionX

public float getDirectionX()

getDirectionY

public float getDirectionY()

getDirectionZ

public float getDirectionZ()

setDirection

public LevelLight setDirection(float x, float y, float z)

getColor

public int getColor()

setColor

public LevelLight setColor(int color)

getAmbientColor

public int getAmbientColor()

setAmbientColor

public LevelLight setAmbientColor(int ambientColor)