public static class Distance.DistanceProxy
- Object
- Distance.DistanceProxy
A distance proxy is used by the GJK algorithm. It encapsulates any shape. TODO: see if we can
just do assignments with m_vertices, instead of copying stuff over
Fields
public final Vec2[] m_vertices | |
public int m_count | |
public float m_radius | |
public final Vec2[] m_buffer |
Constructors
public DistanceProxy() |
Methods
public final void set(Shape shape, int index) | Initialize the proxy using the given shape. |
public final int getSupport(Vec2 d) | Get the supporting vertex index in the given direction. |
public final Vec2 getSupportVertex(Vec2 d) | Get the supporting vertex in the given direction. |
public final int getVertexCount() | Get the vertex count. |
public final Vec2 getVertex(int index) | Get a vertex by index. |
Inherited methods
Field details
m_vertices
public final Vec2[] m_verticesm_count
public int m_countm_radius
public float m_radiusm_buffer
public final Vec2[] m_bufferConstructor details
DistanceProxy
public DistanceProxy()Method details
set
public final void set(Shape shape, int index)Initialize the proxy using the given shape. The shape must remain in scope while the proxy is
in use.
getSupport
public final int getSupport(Vec2 d)Get the supporting vertex index in the given direction.
getSupportVertex
public final Vec2 getSupportVertex(Vec2 d)Get the supporting vertex in the given direction.
getVertexCount
public final int getVertexCount()Get the vertex count.
getVertex
public final Vec2 getVertex(int index)Get a vertex by index. Used by Distance.