package com.codename1.gaming.physics.box2d.collision.shapes
Collision shape definitions (circle, polygon, edge and chain) for the box2d physics engine.
Part of the box2d simulation engine, a derived work of JBox2D used under the
BSD 2-Clause license; see com.codename1.gaming.physics for attribution.
Types
class ChainShape | A chain shape is a free form sequence of line segments. |
class CircleShape | A circle shape. |
class EdgeShape | A line segment (edge) shape. |
class MassData | This holds the mass data computed for a shape. |
class PolygonShape | A convex polygon shape. |
class Shape | A shape is used for collision detection. |
enum ShapeType | Types of shapes |