public class MathUtils
- Object
- MathUtils
A few math methods that don’t fit very well anywhere else.
Fields
Constructors
public MathUtils() |
Methods
Inherited methods
Field details
PI
public static final float PI = 3.1415927fTWOPI
public static final float TWOPI = 6.2831855fINV_PI
public static final float INV_PI = 0.31830987fHALF_PI
public static final float HALF_PI = 1.5707964fQUARTER_PI
public static final float QUARTER_PI = 0.7853982fTHREE_HALVES_PI
public static final float THREE_HALVES_PI = 4.712389fDEG2RAD
public static final float DEG2RAD = 0.017453292fDegrees to radians conversion factor
RAD2DEG
public static final float RAD2DEG = 57.295776fRadians to degrees conversion factor
sinLUT
public static final float[] sinLUTConstructor details
MathUtils
public MathUtils()Method details
sin
public static final float sin(float x)sinLUT
public static final float sinLUT(float x)cos
public static final float cos(float x)abs
public static final float abs(float x)abs
public static final int abs(int x)floor
public static final int floor(float x)ceil
public static final int ceil(float x)round
public static final int round(float x)ceilPowerOf2
public static final int ceilPowerOf2(int x)Rounds up the value to the nearest higher power^2 value.
Returns
power^2 value
max
public static final float max(float a, float b)max
public static final int max(int a, int b)min
public static final float min(float a, float b)min
public static final int min(int a, int b)map
public static final float map(float val, float fromMin, float fromMax, float toMin, float toMax)clamp
public static final float clamp(float a, float low, float high)Returns the closest value to ‘a’ that is in between ’low’ and ‘high’
clamp
public static final Vec2 clamp(Vec2 a, Vec2 low, Vec2 high)clampToOut
public static final void clampToOut(Vec2 a, Vec2 low, Vec2 high, Vec2 dest)nextPowerOfTwo
public static final int nextPowerOfTwo(int x)Next Largest Power of 2: Given a binary integer value x, the next largest power of 2 can be
computed by a SWAR algorithm that recursively “folds” the upper bits into the lower bits. This
process yields a bit vector with the same most significant 1 as x, but all 1’s below it. Adding
1 to that value yields the next largest power of 2.
isPowerOfTwo
public static final boolean isPowerOfTwo(int x)atan2
public static final float atan2(float y, float x)fastAtan2
public static final float fastAtan2(float y, float x)reduceAngle
public static final float reduceAngle(float theta)randomFloat
public static final float randomFloat(float argLow, float argHigh)randomFloat
public static final float randomFloat(Random r, float argLow, float argHigh)sqrt
public static final float sqrt(float x)distanceSquared
public static final float distanceSquared(Vec2 v1, Vec2 v2)distance
public static final float distance(Vec2 v1, Vec2 v2)fastPow
public static final float fastPow(float a, float b)