public class DistanceJoint
A distance joint constrains two points on two bodies to remain at a fixed distance from each
other. You can view this as a massless, rigid rod.
Constructors
protected DistanceJoint(IWorldPool argWorld, DistanceJointDef def) |
Methods
public void setFrequency(float hz) | |
public float getFrequency() | |
public float getLength() | |
public void setLength(float argLength) | |
public void setDampingRatio(float damp) | |
public float getDampingRatio() | |
public void getAnchorA(Vec2 argOut) | get the anchor point on bodyA in world coordinates. |
public void getAnchorB(Vec2 argOut) | get the anchor point on bodyB in world coordinates. |
public Vec2 getLocalAnchorA() | |
public Vec2 getLocalAnchorB() | |
public void getReactionForce(float inv_dt, Vec2 argOut) | Get the reaction force given the inverse time step. |
public float getReactionTorque(float inv_dt) | Get the reaction torque given the inverse time step. |
public void initVelocityConstraints(SolverData data) | |
public void solveVelocityConstraints(SolverData data) | |
public boolean solvePositionConstraints(SolverData data) | This returns true if the position errors are within tolerance. |
Inherited fields
From Joint
m_prev, m_next, m_edgeA, m_edgeB, m_bodyA, m_bodyB, m_islandFlag, m_userData, pool
Inherited methods
Constructor details
DistanceJoint
protected DistanceJoint(IWorldPool argWorld, DistanceJointDef def)Method details
setFrequency
public void setFrequency(float hz)getFrequency
public float getFrequency()getLength
public float getLength()setLength
public void setLength(float argLength)setDampingRatio
public void setDampingRatio(float damp)getDampingRatio
public float getDampingRatio()getAnchorA
public void getAnchorA(Vec2 argOut)get the anchor point on bodyA in world coordinates.
getAnchorB
public void getAnchorB(Vec2 argOut)get the anchor point on bodyB in world coordinates.
getLocalAnchorA
public Vec2 getLocalAnchorA()getLocalAnchorB
public Vec2 getLocalAnchorB()getReactionForce
public void getReactionForce(float inv_dt, Vec2 argOut)Get the reaction force given the inverse time step. Unit is N.
getReactionTorque
public float getReactionTorque(float inv_dt)Get the reaction torque given the inverse time step. Unit is N*m. This is always zero for a
distance joint.
initVelocityConstraints
public void initVelocityConstraints(SolverData data)solveVelocityConstraints
public void solveVelocityConstraints(SolverData data)solvePositionConstraints
public boolean solvePositionConstraints(SolverData data)This returns true if the position errors are within tolerance.