public class Button

  1. Object
  2. Component
  3. Label
  4. Button

ImplementsActionSource<ActionEvent>, Animation, Editable, IconHolder, ReleasableComponent, SelectableIconHolder, StyleListener, TextHolder

Known subtypesFloatingActionButton, ScaleImageButton, ShareButton, LikeButton, CheckBox, RadioButton, Picker

Button is the base class for several UI widgets allowing clickability. It has 3 states: rollover, pressed and the default state. Button can also have an com.codename1.ui.events.ActionListener that react when the Button is clicked or handle actions via a com.codename1.ui.Command.

Button has the “Button” UIID by default.

Here is trivial usage of the Button API:

Form hi = new Form("Button");
Button b = new Button("My Button");
hi.add(b);
b.addActionListener((e) -> Log.p("Clicked"));

This code shows a common use case of making a button look like a hyperlink

Form hi = new Form("Button");
Button b = new Button("Link Button");
b.getAllStyles().setBorder(Border.createEmpty());
b.getAllStyles().setTextDecoration(Style.TEXT_DECORATION_UNDERLINE);
hi.add(b);
b.addActionListener((e) -> Log.p("Clicked"));

Fields

public static final int STATE_ROLLOVER = 0Indicates the rollover state of a button which is equivalent to focused for most uses
public static final int STATE_PRESSED = 1Indicates the pressed state of a button
public static final int STATE_DEFAULT = 2Indicates the default state of a button which is neither pressed nor focused

Constructors

public Button()Constructs a button with an empty string for its text.
public Button(String text)Constructs a button with the specified text.
public Button(Command cmd)Allows binding a command to a button for ease of use
public Button(Image icon)Constructs a button with the specified image.
public Button(char icon)Constructs a button with the specified material image icon.
public Button(String text, char icon, String id)Constructor a button with text, material image and uiid
public Button(String text, char icon, float iconSize, String id)Constructor a button with text, material image and uiid
public Button(String text, Image icon, String id)Constructor a button with text, image and uiid
public Button(String text, Image icon)Constructor a button with text and image
public Button(Image icon, String id)Constructor a button with image and UIID
public Button(char icon, String id)Constructor a button with material image icon and UIID
public Button(char icon, float iconSize, String id)Constructor a button with material image icon and UIID
public Button(String text, String id)Constructor a button with text and UIID

Methods

public static boolean isCapsTextDefault()Indicates whether text on the button should be drawn capitalized by default to match the Android design.
public static void setCapsTextDefault(boolean aCapsTextDefault)Indicates whether text on the button should be drawn capitalized by default to match the Android design This value can be set by the capsButtonTextBool theme constant
public static boolean isButtonRippleEffectDefault()Default value for the button ripple effect, this can be set with the theme constant buttonRippleBool
public static void setButtonRippleEffectDefault(boolean aButtonRippleEffectDefault)Default value for the button ripple effect, this can be set with the theme constant buttonRippleBool
public void bindStateTo(Button button)Bind the state of this button to another button’s state.
public void unbindStateFrom(Button button)Unbinds the state of this button from another button.
protected void resetFocusable()Restores the state of the focusable flag to its default state
public int getState()Returns the button state
public void setReleased()Set the button in released and unfocused state
public Image getPressedIcon()Indicates the icon that is displayed on the button when the button is in pressed state
public void setPressedIcon(Image pressedIcon)Indicates the icon that is displayed on the button when the button is in pressed state
public Image getRolloverPressedIcon()Indicates the icon that is displayed on the button when the button is in pressed state and is selected.
public void setRolloverPressedIcon(Image rolloverPressedIcon)Indicates the icon that is displayed on the button when the button is in pressed state and is selected.
public Image getDisabledIcon()Indicates the icon that is displayed on the button when the button is in the disabled state
public void setDisabledIcon(Image disabledIcon)Indicates the icon that is displayed on the button when the button is in the disabled state
public Image getRolloverIcon()Indicates the icon that is displayed on the button when the button is in rolled over state
public void setRolloverIcon(Image rolloverIcon)Indicates the icon that is displayed on the button when the button is in rolled over state
public void addStateChangeListener(ActionListener<ComponentStateChangeEvent> l)Adds a listener to be notified when the button state changes.
public void removeStateChangeListener(ActionListener<ComponentStateChangeEvent> l)Removes state change listener.
public void addActionListener(ActionListener<ActionEvent> l)Adds a listener to the button which will cause an event to dispatch on click
public void removeActionListener(ActionListener<ActionEvent> l)Removes the given action listener from the button
public Vector<ActionListener<ActionEvent>> getActionListeners()Deprecated Returns a vector containing the action listeners for this button
public Collection<ActionListener<ActionEvent>> getListeners()Returns a collection containing the action listeners for this button
public Image getIconFromState()Returns the icon for the button based on its current state
protected void fireActionEvent(int x, int y)Allows subclasses to override action event behavior for pointer coordinates.
public void pressed()Invoked to change the state of the button to the pressed state
public void released()Invoked to change the state of the button to the released state
public void released(int x, int y)Invoked to change the state of the button to the released state
public void keyPressed(int keyCode)If this Component is focused, the key pressed event will call this method
public void keyReleased(int keyCode)If this Component is focused, the key released event will call this method
public void keyRepeated(int keyCode)If this Component is focused, the key repeat event will call this method.
protected void fireClicked()When working in 3 softbutton mode “fire” key (center softbutton) is sent to this method in order to allow 3 button devices to work properly.
protected boolean isSelectableInteraction()This method allows a component to indicate that it is interested in an “implicit” select command to appear in the “fire” button when 3 softbuttons are defined in a device.
public void pointerHover(int[] x, int[] y)Invoked for devices where the pointer can hover without actually clicking the display.
public void pointerHoverReleased(int[] x, int[] y)Invoked for devices where the pointer can hover without actually clicking the display.
public void pointerPressed(int x, int y)If this Component is focused, the pointer pressed event will call this method
public void pointerReleased(int x, int y)If this Component is focused, the pointer released event will call this method
protected void dragInitiated()Invoked on the focus component to let it know that drag has started on the parent container for the case of a component that doesn’t support scrolling
protected Dimension calcPreferredSize()Calculates the preferred size based on component content.
protected Border getBorder()Normally returns getStyle().getBorder() but some subclasses might use this to programmatically replace the border in runtime e.g. for a pressed border effect
public Command getCommand()This method return the Button Command if exists
public void setCommand(Command cmd)Applies the given command to this button
public boolean isSelected()Returns true if the button is selected for toggle buttons,
public void setAlignment(int align)Deprecated Sets the Alignment of the Label to one of: CENTER, LEFT, RIGHT
public boolean isToggle()Toggle button mode is only relevant for checkboxes/radio buttons.
public void setToggle(boolean toggle)Toggle button mode is only relevant for checkboxes/radio buttons.
public void setUIID(String id)Overriden to workaround issue with caps text and different UIID’s This method sets the Component the Unique identifier.
public boolean animate()Allows the animation to reduce “repaint” calls when it returns false.
public boolean isOppositeSide()Places the check box or radio button on the opposite side at the far end
public int getReleaseRadius()Indicates a radius in which a pointer release will still have effect.
public void setReleaseRadius(int releaseRadius)Indicates a radius in which a pointer release will still have effect.
public boolean isAutoRelease()Returns if this is an auto released Button.
public void setAutoRelease(boolean autoRelease)Sets the auto released mode of this button, by default it’s not an auto released Button
public void paint(Graphics g)This method paints the Component on the screen, it should be overriden by subclasses to perform custom drawing or invoke the UI API’s to let the PLAF perform the rendering.
public final boolean isCapsText()Indicates whether text on the button should be drawn capitalized by default to match the Android design.
public void setCapsText(boolean capsText)Indicates whether text on the button should be drawn capitalized by default to match the Android design.
public void setText(String t)Overriden to implement the caps mode #setCapsText(boolean) Sets the Label text

Inherited fields

Inherited methods

From Component

setSameSize, isSetCursorSupported, parsePreferredSize, getDefaultDragTransparency, setDefaultDragTransparency, getEditingDelegate, setEditingDelegate, getCursor, setCursor, showNativeOverlay, hideNativeOverlay, updateNativeOverlay, getNativeOverlay, getAllStyles, getSameWidth, setSameWidth, getSameHeight, setSameHeight, getUIManager, getX, setX, getOuterX, getInnerX, getY, setY, getOuterY, getInnerY, isVisible, setVisible, getClientProperty, stripMarginAndPadding, clearClientProperties, putClientProperty, getDirtyRegion, setDirtyRegion, isOpaque, setOpaque, getWidth, setWidth, getOuterWidth, getInnerWidth, getHeight, setHeight, getOuterHeight, getInnerHeight, isDragRegion, getDragRegionStatus, getPreferredSizeStr, setPreferredSizeStr, getPreferredSize, setPreferredSize, getScrollDimension, calcScrollSize, setScrollSize, getPreferredW, setPreferredW, getPreferredH, setPreferredH, getOuterPreferredH, getInnerPreferredH, getOuterPreferredW, getInnerPreferredW, setSize, getUIID, setUIIDFinal, setUIID, getInlineAllStyles, setInlineAllStyles, getInlineSelectedStyles, setInlineSelectedStyles, getInlineUnselectedStyles, setInlineUnselectedStyles, getInlineDisabledStyles, setInlineDisabledStyles, getInlinePressedStyles, setInlinePressedStyles, remove, getParent, getOwner, setOwner, isOwnedBy, containsOrOwns, addFocusListener, removeFocusListener, addScrollListener, removeScrollListener, getSelectCommandText, setSelectCommandText, getLabelForComponent, setLabelForComponent, focusGained, focusLost, paintBackgrounds, paintShadows, getAbsoluteX, getAbsoluteY, isInClippingRegion, paintIntersectingComponentsAbove, paintScrollbars, paintScrollbarX, getScrollOpacity, getSelectedRect, paintScrollbarY, paintComponent, paintComponent, getScrollable, paintBackground, isScrollable, isScrollableX, isScrollableY, getScrollX, setScrollX, getScrollY, setScrollY, onScrollX, onScrollY, getDraggedx, getDraggedy, getBottomGap, getSideGap, contains, visibleBoundsContains, hasFixedPreferredSize, getBounds, getBounds, getVisibleBounds, getVisibleBounds, isFocusable, setFocusable, onSetFocusable, getTabIndex, setTabIndex, getPreferredTabIndex, setPreferredTabIndex, isTraversable, setTraversable, setShouldCalcPreferredSize, handlesInput, setHandlesInput, consumesRawTextInput, hasFocus, setFocus, getComponentForm, getTopLevelContainer, repaint, repaint, longKeyPress, registerForAnimation, deregisterFromAnimation, getAnimationManager, getScrollAnimationSpeed, setScrollAnimationSpeed, isBlockLead, setBlockLead, isIgnorePointerEvents, setIgnorePointerEvents, isRippleEffect, setRippleEffect, getInlineStylesTheme, setInlineStylesTheme, shouldRenderComponentSelection, isHideInLandscape, setHideInLandscape, createStyleAnimation, isSmoothScrolling, setSmoothScrolling, stopScrollMomentum, pointerHoverPressed, pinch, pinchReleased, pinch, rotation, isPinchBlocksDragAndDrop, setPinchBlocksDragAndDrop, pointerDragged, getDragImage, getDragTransparency, setDragTransparency, toImage, drawDraggedImage, draggingOver, dragEnter, dragExit, drop, addPullToRefresh, setPullToRefresh, respondsToPointerEvents, pointerDragged, isStickyDrag, pointerPressed, isDragAndDropOperation, pointerReleased, longPointerPress, setVerticalScrollBounds, setHorizontalScrollBounds, isVScrollThumbGrabbed, isHScrollThumbGrabbed, isVScrollThumbHover, isHScrollThumbHover, isTensileDragEnabled, setTensileDragEnabled, addDropListener, removeDropListener, addDragOverListener, removeDragOverListener, isNativeDragSource, setNativeDragSource, getNativeDragOperation, setNativeDragOperation, createNativeDragOperation, isNativeDropTarget, setNativeDropTarget, getAcceptedDropMimeTypes, setAcceptedDropMimeTypes, getAcceptedDropActions, setAcceptedDropActions, canAcceptNativeDrop, nativeDragEnter, nativeDragOver, nativeDragExit, nativeDrop, addNativeDropListener, removeNativeDropListener, addNativeDragOverListener, removeNativeDragOverListener, dragFinished, addDragFinishedListener, addPointerPressedListener, addLongPressListener, addContextMenuListener, removeContextMenuListener, addMouseWheelListener, removeMouseWheelListener, addStylusListener, removeStylusListener, mouseWheel, paintRippleOverlay, removePointerPressedListener, removeLongPressListener, removeDragFinishedListener, addPointerReleasedListener, removePointerReleasedListener, addPointerDraggedListener, removePointerDraggedListener, getDragSpeed, getStyle, getPressedStyle, setPressedStyle, initPressedStyle, initDisabledStyle, initSelectedStyle, getUnselectedStyle, setUnselectedStyle, getSelectedStyle, setSelectedStyle, getDisabledStyle, setDisabledStyle, installDefaultPainter, requestFocus, toString, refreshTheme, refreshTheme, isDragActivated, getGridPosY, getGridPosX, scrollRectToVisible, scrollRectToVisible, paintBorder, paintBorderBackground, isCellRenderer, setCellRenderer, isScrollVisible, setScrollVisible, setIsScrollVisible, startEditingAsync, stopEditing, isEditing, isEditable, deinitialize, initComponent, isInitialized, setInitialized, getNextFocusDown, setNextFocusDown, getNextFocusUp, setNextFocusUp, getNextFocusLeft, setNextFocusLeft, getNextFocusRight, setNextFocusRight, isEnabled, setEnabled, getName, setName, initCustomStyle, deinitializeCustomStyle, isRTL, setRTL, isTactileTouch, isTactileTouch, setTactileTouch, paintLockRelease, paintLock, isSnapToGrid, setSnapToGrid, shouldBlockSideSwipe, shouldBlockSideSwipeLeft, shouldBlockSideSwipeRight, blocksSideSwipe, isFlatten, setFlatten, getTensileLength, setTensileLength, isGrabsPointerEvents, setGrabsPointerEvents, getScrollOpacityChangeSpeed, setScrollOpacityChangeSpeed, growShrink, isAlwaysTensile, setAlwaysTensile, isDraggable, setDraggable, isDropTarget, setDropTarget, isChildOf, isHideInPortrait, setHideInPortrait, cancelRepaints, getCloudBoundProperty, setCloudBoundProperty, getCloudDestinationProperty, setCloudDestinationProperty, getComponentState, setComponentState, setHidden, isHidden, setHidden, isHidden, announceForAccessibility, getAccessibilityText, setAccessibilityText, getSemantics, getAccessibilityNode, accessibilityChanged, accessibilityChanged, getTooltip, setTooltip

Field details

STATE_ROLLOVER

public static final int STATE_ROLLOVER = 0
Indicates the rollover state of a button which is equivalent to focused for most uses

STATE_PRESSED

public static final int STATE_PRESSED = 1
Indicates the pressed state of a button

STATE_DEFAULT

public static final int STATE_DEFAULT = 2
Indicates the default state of a button which is neither pressed nor focused

Constructor details

Button

public Button()
Constructs a button with an empty string for its text.

Button

public Button(String text)
Constructs a button with the specified text.

Parameters

text String
label appearing on the button

Button

public Button(Command cmd)
Allows binding a command to a button for ease of use

Parameters

cmd Command
command whose text would be used for the button and would recive action events from the button

Button

public Button(Image icon)
Constructs a button with the specified image.

Parameters

icon Image
appearing on the button

Button

public Button(char icon)
Constructs a button with the specified material image icon.

Parameters

icon char
appearing on the button

Button

public Button(String text, char icon, String id)
Constructor a button with text, material image and uiid

Parameters

text String
label appearing on the button
icon char
image appearing on the button
id String
UIID unique identifier for button

Button

public Button(String text, char icon, float iconSize, String id)
Constructor a button with text, material image and uiid

Parameters

text String
label appearing on the button
icon char
image appearing on the button
iconSize float
image size in millimeters
id String
UIID unique identifier for button

Button

public Button(String text, Image icon, String id)
Constructor a button with text, image and uiid

Parameters

text String
label appearing on the button
icon Image
image appearing on the button
id String
UIID unique identifier for button

Button

public Button(String text, Image icon)
Constructor a button with text and image

Parameters

text String
label appearing on the button
icon Image
image appearing on the button

Button

public Button(Image icon, String id)
Constructor a button with image and UIID

Parameters

icon Image
image appearing on the button
id String
UIID unique identifier for button

Button

public Button(char icon, String id)
Constructor a button with material image icon and UIID

Parameters

icon char
image appearing on the button
id String
UIID unique identifier for button

Button

public Button(char icon, float iconSize, String id)
Constructor a button with material image icon and UIID

Parameters

icon char
image appearing on the button
iconSize float
the size of the icon in millimeters
id String
UIID unique identifier for button

Button

public Button(String text, String id)
Constructor a button with text and UIID

Parameters

text String
label appearing on the button
id String
UIID unique identifier for button

Method details

isCapsTextDefault

public static boolean isCapsTextDefault()
Indicates whether text on the button should be drawn capitalized by default to match the Android design. This value can be set by the capsButtonTextBool theme constant

Returns

the capsTextDefault

setCapsTextDefault

public static void setCapsTextDefault(boolean aCapsTextDefault)
Indicates whether text on the button should be drawn capitalized by default to match the Android design This value can be set by the capsButtonTextBool theme constant

Parameters

aCapsTextDefault boolean
the capsTextDefault to set

isButtonRippleEffectDefault

public static boolean isButtonRippleEffectDefault()
Default value for the button ripple effect, this can be set with the theme constant buttonRippleBool

Returns

the buttonRippleEffectDefault

setButtonRippleEffectDefault

public static void setButtonRippleEffectDefault(boolean aButtonRippleEffectDefault)
Default value for the button ripple effect, this can be set with the theme constant buttonRippleBool

Parameters

aButtonRippleEffectDefault boolean
the buttonRippleEffectDefault to set

bindStateTo

public void bindStateTo(Button button)
Bind the state of this button to another button’s state. Once bound, when the other button’s state changes, this button will change its state to match.

Parameters

button Button
The button whose state to bind to.

unbindStateFrom

public void unbindStateFrom(Button button)
Unbinds the state of this button from another button.

Parameters

button Button
The button to unbind state from.

resetFocusable

protected void resetFocusable()
Restores the state of the focusable flag to its default state

getState

public int getState()
Returns the button state

Returns

One of STATE_ROLLOVER, STATE_DEAFULT, STATE_PRESSED

setReleased

public void setReleased()
Set the button in released and unfocused state

getPressedIcon

public Image getPressedIcon()
Indicates the icon that is displayed on the button when the button is in pressed state

Returns

icon used

setPressedIcon

public void setPressedIcon(Image pressedIcon)
Indicates the icon that is displayed on the button when the button is in pressed state

Parameters

pressedIcon Image
icon used

getRolloverPressedIcon

public Image getRolloverPressedIcon()
Indicates the icon that is displayed on the button when the button is in pressed state and is selected. This is ONLY applicable to toggle buttons

Returns

icon used

setRolloverPressedIcon

public void setRolloverPressedIcon(Image rolloverPressedIcon)
Indicates the icon that is displayed on the button when the button is in pressed state and is selected. This is ONLY applicable to toggle buttons

Parameters

rolloverPressedIcon Image
icon used

getDisabledIcon

public Image getDisabledIcon()
Indicates the icon that is displayed on the button when the button is in the disabled state

Returns

icon used

setDisabledIcon

public void setDisabledIcon(Image disabledIcon)
Indicates the icon that is displayed on the button when the button is in the disabled state

Parameters

disabledIcon Image
icon used

getRolloverIcon

public Image getRolloverIcon()
Indicates the icon that is displayed on the button when the button is in rolled over state

Returns

icon used

setRolloverIcon

public void setRolloverIcon(Image rolloverIcon)
Indicates the icon that is displayed on the button when the button is in rolled over state

Parameters

rolloverIcon Image
icon to use

addStateChangeListener

public void addStateChangeListener(ActionListener<ComponentStateChangeEvent> l)
Adds a listener to be notified when the button state changes.

Parameters

l ActionListener<ComponentStateChangeEvent>
Listener to be notified when state changes

removeStateChangeListener

public void removeStateChangeListener(ActionListener<ComponentStateChangeEvent> l)
Removes state change listener.

Parameters

l ActionListener<ComponentStateChangeEvent>
State change listener to remove.

addActionListener

public void addActionListener(ActionListener<ActionEvent> l)
Adds a listener to the button which will cause an event to dispatch on click

Parameters

l ActionListener<ActionEvent>
implementation of the action listener interface

removeActionListener

public void removeActionListener(ActionListener<ActionEvent> l)
Removes the given action listener from the button

Parameters

l ActionListener<ActionEvent>
implementation of the action listener interface

getActionListeners

public Vector<ActionListener<ActionEvent>> getActionListeners()
Deprecated. use getListeners instead
Returns a vector containing the action listeners for this button

Returns

the action listeners

getListeners

public Collection<ActionListener<ActionEvent>> getListeners()
Returns a collection containing the action listeners for this button

Returns

the action listeners

getIconFromState

public Image getIconFromState()
Returns the icon for the button based on its current state

Returns

the button icon based on its current state

fireActionEvent

protected void fireActionEvent(int x, int y)
Allows subclasses to override action event behavior for pointer coordinates.

Parameters

x int
the x position of the click if applicable (can be 0 or -1 otherwise)
y int
the y position of the click if applicable (can be 0 or -1 otherwise)

pressed

public void pressed()
Invoked to change the state of the button to the pressed state

released

public void released()
Invoked to change the state of the button to the released state

released

public void released(int x, int y)
Invoked to change the state of the button to the released state

Parameters

x int
the x position if a touch event triggered this, -1 if this isn’t relevant
y int
the y position if a touch event triggered this, -1 if this isn’t relevant

keyPressed

public void keyPressed(int keyCode)
If this Component is focused, the key pressed event will call this method

Parameters

keyCode int
the key code value to indicate a physical key.

keyReleased

public void keyReleased(int keyCode)
If this Component is focused, the key released event will call this method

Parameters

keyCode int
the key code value to indicate a physical key.

keyRepeated

public void keyRepeated(int keyCode)
If this Component is focused, the key repeat event will call this method.

Parameters

keyCode int
the key code value to indicate a physical key.

fireClicked

protected void fireClicked()
When working in 3 softbutton mode “fire” key (center softbutton) is sent to this method in order to allow 3 button devices to work properly. When overriding this method you should also override isSelectableInteraction to indicate that a command is placed appropriately on top of the fire key for 3 soft button phones.

isSelectableInteraction

protected boolean isSelectableInteraction()
This method allows a component to indicate that it is interested in an “implicit” select command to appear in the “fire” button when 3 softbuttons are defined in a device.

Returns

true if this is a selectable interaction

pointerHover

public void pointerHover(int[] x, int[] y)
Invoked for devices where the pointer can hover without actually clicking the display. This is true for PC mouse pointer as well as some devices such as the BB storm.

Parameters

x int[]
the pointer x coordinate
y int[]
the pointer y coordinate

pointerHoverReleased

public void pointerHoverReleased(int[] x, int[] y)
Invoked for devices where the pointer can hover without actually clicking the display. This is true for PC mouse pointer as well as some devices such as the BB storm.

Parameters

x int[]
the pointer x coordinate
y int[]
the pointer y coordinate

pointerPressed

public void pointerPressed(int x, int y)
If this Component is focused, the pointer pressed event will call this method

Parameters

x int
the pointer x coordinate
y int
the pointer y coordinate

pointerReleased

public void pointerReleased(int x, int y)
If this Component is focused, the pointer released event will call this method

Parameters

x int
the pointer x coordinate
y int
the pointer y coordinate

dragInitiated

protected void dragInitiated()
Invoked on the focus component to let it know that drag has started on the parent container for the case of a component that doesn’t support scrolling

calcPreferredSize

protected Dimension calcPreferredSize()
Calculates the preferred size based on component content. This method is invoked lazily by getPreferred size.

Returns

the calculated preferred size based on component content

getBorder

protected Border getBorder()
Normally returns getStyle().getBorder() but some subclasses might use this to programmatically replace the border in runtime e.g. for a pressed border effect

Returns

the border that is drawn according to the current component state

getCommand

public Command getCommand()
This method return the Button Command if exists

Returns

Command Object or null if a Command not exists

setCommand

public void setCommand(Command cmd)
Applies the given command to this button

Parameters

cmd Command
the command on the button

isSelected

public boolean isSelected()
Returns true if the button is selected for toggle buttons,

Returns

true if the button is selected

setAlignment

public void setAlignment(int align)
Deprecated. use the Style alignment instead
Sets the Alignment of the Label to one of: CENTER, LEFT, RIGHT

Parameters

align int
alignment value

isToggle

public boolean isToggle()
Toggle button mode is only relevant for checkboxes/radio buttons. When pressed a toggle button stays pressed and when pressed again it moves to releleased state.

Returns

the toggle

setToggle

public void setToggle(boolean toggle)
Toggle button mode is only relevant for checkboxes/radio buttons. When pressed a toggle button stays pressed and when pressed again it moves to releleased state. Setting toggle implicitly changes the UIID to “ToggleButton”

Parameters

toggle boolean
the toggle to set

setUIID

public void setUIID(String id)
Overriden to workaround issue with caps text and different UIID’s This method sets the Component the Unique identifier. This method should be used before a component has been initialized

Parameters

id String
UIID unique identifier for component type

animate

public boolean animate()
Allows the animation to reduce “repaint” calls when it returns false. It is called once for every frame. Frames are defined by the com.codename1.ui.Display class.

Returns

true if a repaint is desired or false if no repaint is necessary

isOppositeSide

public boolean isOppositeSide()
Places the check box or radio button on the opposite side at the far end

Returns

the oppositeSide

getReleaseRadius

public int getReleaseRadius()
Indicates a radius in which a pointer release will still have effect. Notice that this only applies to pointer release events and not to pointer press events

Returns

the releaseRadius

setReleaseRadius

public void setReleaseRadius(int releaseRadius)
Indicates a radius in which a pointer release will still have effect. Notice that this only applies to pointer release events and not to pointer press events

Parameters

releaseRadius int
the releaseRadius to set

isAutoRelease

public boolean isAutoRelease()
Returns if this is an auto released Button. Auto released Buttons will are been disarmed when a drag is happening within the Button.

Returns

true if it’s an auto released Button.

setAutoRelease

public void setAutoRelease(boolean autoRelease)
Sets the auto released mode of this button, by default it’s not an auto released Button

paint

public void paint(Graphics g)
This method paints the Component on the screen, it should be overriden by subclasses to perform custom drawing or invoke the UI API’s to let the PLAF perform the rendering.

Parameters

g Graphics
the component graphics

isCapsText

public final boolean isCapsText()
Indicates whether text on the button should be drawn capitalized by default to match the Android design. By default only Button and RaisedButton will be capped to keep compatibility. You can add additional UIID’s to the mix by using the theme constant capsButtonUiids which can include a separated list of the UIID’s to capitalize

Returns

the capsText

setCapsText

public void setCapsText(boolean capsText)
Indicates whether text on the button should be drawn capitalized by default to match the Android design. By default only Button and RaisedButton will be capped to keep compatibility. You can add additional UIID’s to the mix by using the theme constant capsButtonUiids which can include a separated list of the UIID’s to capitalize

Parameters

capsText boolean
the capsText to set

setText

public void setText(String t)
Overriden to implement the caps mode #setCapsText(boolean) Sets the Label text

Parameters

t String
the string that the label presents.